Fixed resampling bug + added waterfall colormap selection + general bugfix

This commit is contained in:
Ryzerth
2020-12-31 14:26:12 +01:00
parent 7c4e442432
commit 979928ded8
21 changed files with 399 additions and 46 deletions

View File

@@ -53,7 +53,7 @@ public:
c2r.init(&xlator.out);
agc.init(&c2r.out, 1.0f / 125.0f);
agc.init(&c2r.out, 20.0f, audioSampRate);
m2s.init(&agc.out);
}
@@ -104,6 +104,7 @@ public:
}
audioSampRate = sampleRate;
float audioBW = std::min<float>(audioSampRate / 2.0f, bw / 2.0f);
agc.setSampleRate(audioSampRate);
resamp.setOutSampleRate(audioSampRate);
win.setSampleRate(bbSampRate * resamp.getInterpolation());
win.setCutoff(audioBW);
@@ -170,7 +171,7 @@ private:
const float bwMax = 500;
const float bwMin = 100;
const float bbSampRate = 500;
const float bbSampRate = 6000;
std::string uiPrefix;
float snapInterval = 10;