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Fixed resampling bug + added waterfall colormap selection + general bugfix
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@@ -42,7 +42,7 @@ public:
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demod.init(&squelch.out, bbSampRate, bandWidth, dsp::SSBDemod::MODE_DSB);
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agc.init(&demod.out, 1.0f / 125.0f);
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agc.init(&demod.out, 20.0f, bbSampRate);
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float audioBW = std::min<float>(audioSampRate / 2.0f, bw / 2.0f);
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win.init(audioBW, audioBW, bbSampRate);
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