mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2026-04-18 22:32:44 +00:00
removed scrolling due to bug + Fixed file source
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@@ -1,15 +1,15 @@
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// dear imgui: Renderer for modern OpenGL with shaders / programmatic pipeline
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// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
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// - Desktop GL: 2.x 3.x 4.x
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// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
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// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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// About Desktop OpenGL function loaders:
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// Modern Desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
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@@ -49,6 +49,7 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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@@ -68,6 +69,8 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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#define IMGUI_IMPL_OPENGL_LOADER_GLEW
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#elif __has_include(<glad/glad.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD
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#elif __has_include(<glad/gl.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD2
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#elif __has_include(<GL/gl3w.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#elif __has_include(<glbinding/glbinding.h>)
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