mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2026-04-18 22:32:44 +00:00
cleanup + beginning of hermes source
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155
source_modules/hermes_source/src/net.h
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155
source_modules/hermes_source/src/net.h
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#pragma once
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#include <stdint.h>
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#include <mutex>
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#include <memory>
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#ifdef _WIN32
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#include <WinSock2.h>
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#include <WS2tcpip.h>
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#else
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#include <unistd.h>
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#include <strings.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <signal.h>
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#include <poll.h>
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#include <fcntl.h>
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#endif
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namespace net {
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#ifdef _WIN32
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typedef SOCKET SockHandle_t;
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#else
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typedef int SockHandle_t;
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#endif
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enum {
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NO_TIMEOUT = -1,
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NONBLOCKING = 0
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};
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enum SocketType {
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SOCKET_TYPE_TCP,
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SOCKET_TYPE_UDP
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};
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class Socket {
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public:
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Socket(SockHandle_t sock, struct sockaddr_in* raddr = NULL);
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~Socket();
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/**
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* Close socket. The socket can no longer be used after this.
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*/
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void close();
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/**
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* Check if the socket is open.
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* @return True if open, false if closed.
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*/
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bool isOpen();
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/**
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* Get socket type. Either TCP or UDP.
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* @return Socket type.
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*/
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SocketType type();
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/**
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* Send data on socket.
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* @param data Data to be sent.
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* @param len Number of bytes to be sent.
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* @return Number of bytes sent.
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*/
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int send(const uint8_t* data, size_t len);
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/**
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* Send string on socket. Terminating null byte is not sent, include one in the string if you need it.
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* @param str String to be sent.
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* @return Number of bytes sent.
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*/
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int sendstr(const std::string& str);
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/**
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* Receive data from socket.
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* @param data Buffer to read the data into.
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* @param maxLen Maximum number of bytes to read.
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* @param forceLen Read the maximum number of bytes even if it requires multiple receive operations.
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* @param timeout Timeout in milliseconds. Use NO_TIMEOUT or NONBLOCKING here if needed.
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* @return Number of bytes read. 0 means timed out or closed. -1 means would block or error.
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*/
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int recv(uint8_t* data, size_t maxLen, bool forceLen = false, int timeout = NO_TIMEOUT);
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/**
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* Receive line from socket.
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* @param str String to read the data into.
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* @param maxLen Maximum line length allowed, 0 for no limit.
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* @param timeout Timeout in milliseconds. Use NO_TIMEOUT or NONBLOCKING here if needed.
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* @return Length of the returned string. 0 means timed out or closed. -1 means would block or error.
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*/
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int recvline(std::string& str, int maxLen = 0, int timeout = NO_TIMEOUT);
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private:
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struct sockaddr_in* raddr = NULL;
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SockHandle_t sock;
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bool open = true;
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};
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class Listener {
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public:
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Listener(SockHandle_t sock);
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~Listener();
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/**
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* Stop listening. The listener can no longer be used after this.
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*/
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void stop();
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/**
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* CHeck if the listener is still listening.
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* @return True if listening, false if not.
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*/
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bool listening();
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/**
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* Accept connection.
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* @param timeout Timeout in milliseconds. 0 means no timeout.
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* @return Socket of the connection. NULL means timed out or closed.
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*/
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std::shared_ptr<Socket> accept(int timeout = NO_TIMEOUT);
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private:
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SockHandle_t sock;
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bool open = true;
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};
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/**
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* Create TCP listener.
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* @param host Hostname or IP to listen on ("0.0.0.0" for Any).
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* @param port Port to listen on.
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* @return Listener instance on success, null otherwise.
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*/
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std::shared_ptr<Listener> listen(std::string host, int port);
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/**
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* Create TCP connection.
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* @param host Remote hostname or IP address.
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* @param port Remote port.
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* @return Socket instance on success, null otherwise.
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*/
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std::shared_ptr<Socket> connect(std::string host, int port);
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/**
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* Create UDP socket.
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* @param rhost Remote hostname or IP address.
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* @param rport Remote port.
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* @param lhost Local hostname or IP used to bind the socket (optional, "0.0.0.0" for Any).
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* @param lpost Local port used to bind the socket (optional, 0 to allocate automatically).
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* @return Socket instance on success, null otherwise.
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*/
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std::shared_ptr<Socket> openudp(std::string rhost, int rport, std::string lhost = "0.0.0.0", int lport = 0);
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}
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