#pragma once #include "../demod.h" #include #include namespace demod { class CW : public Demodulator { public: CW() {} CW(std::string name, ConfigManager* config, dsp::stream* input, double bandwidth, EventHandler*> outputChangeHandler, double audioSR) { init(name, config, input, bandwidth, outputChangeHandler, audioSR); } ~CW() { stop(); } void init(std::string name, ConfigManager* config, dsp::stream* input, double bandwidth, EventHandler*> outputChangeHandler, double audioSR) { this->name = name; this->outputChangeHandler = outputChangeHandler; // Define structure xlator.init(input, getIFSampleRate(), 1000.0); c2r.init(&xlator.out); agc.init(&c2r.out, 20.0f, getIFSampleRate()); m2s.init(&agc.out); } void start() { xlator.start(); c2r.start(); agc.start(); m2s.start(); } void stop() { xlator.stop(); c2r.stop(); agc.stop(); m2s.stop(); } void showMenu() {} void setBandwidth(double bandwidth) {} void setInput(dsp::stream* input) { xlator.setInput(input); } void AFSampRateChanged(double newSR) {} // ============= INFO ============= const char* getName() { return "CW"; } double getIFSampleRate() { return 3000.0; } double getAFSampleRate() { return getIFSampleRate(); } double getDefaultBandwidth() { return 500.0; } double getMinBandwidth() { return 50.0; } double getMaxBandwidth() { return 500.0; } bool getBandwidthLocked() { return false; } double getMaxAFBandwidth() { return getIFSampleRate() / 2.0; } double getDefaultSnapInterval() { return 10.0; } int getVFOReference() { return ImGui::WaterfallVFO::REF_CENTER; } bool getDeempAllowed() { return false; } bool getPostProcEnabled() { return true; } int getDefaultDeemphasisMode() { return DEEMP_MODE_NONE; } double getAFBandwidth(double bandwidth) { return (bandwidth / 2.0) + 1000.0; } bool getDynamicAFBandwidth() { return true; } bool getFMIFNRAllowed() { return false; } dsp::stream* getOutput() { return &m2s.out; } private: dsp::FrequencyXlator xlator; dsp::ComplexToReal c2r; dsp::AGC agc; dsp::MonoToStereo m2s; std::string name; EventHandler*> outputChangeHandler; }; }