Files
sdrpp/core/src/gui/dialogs/loading_screen.cpp
2022-01-26 14:50:16 +01:00

59 lines
1.8 KiB
C++

#include <gui/dialogs/loading_screen.h>
#include <gui/main_window.h>
#include <imgui.h>
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <gui/icons.h>
#include <gui/style.h>
#include <credits.h>
#include <gui/gui.h>
namespace LoadingScreen {
GLFWwindow* _win;
void setWindow(GLFWwindow* win) {
_win = win;
}
void show(std::string msg) {
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::Begin("Main", NULL, WINDOW_FLAGS);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 20.0f));
ImGui::OpenPopup("Credits");
ImGui::PushStyleColor(ImGuiCol_ModalWindowDimBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::BeginPopupModal("Credits", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground);
ImGui::PushFont(style::hugeFont);
ImGui::TextUnformatted("SDR++ ");
ImGui::PopFont();
ImGui::SameLine();
ImGui::Image(icons::LOGO, ImVec2(128, 128));
ImVec2 origPos = ImGui::GetCursorPos();
ImGui::SetCursorPosY(origPos.y + 50);
ImGui::Text("%s", msg.c_str());
ImGui::SetCursorPos(origPos);
ImGui::EndPopup();
ImGui::PopStyleVar(1);
ImGui::PopStyleColor(1);
ImGui::End();
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(_win, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(_win);
}
}