Files
sdrpp/core/src/dsp/demod/am.h
2022-06-17 19:14:55 +02:00

94 lines
2.7 KiB
C++

#pragma once
#include "../processor.h"
#include "../loop/agc.h"
namespace dsp::demod {
class AM : public Processor<dsp::complex_t, float> {
using base_type = Processor<dsp::complex_t, float>;
public:
enum AGCMode {
CARRIER,
AUDIO,
};
AM() {}
AM(stream<complex_t>* in, AGCMode agcMode, double agcRate) { init(in, agcMode, agcRate); }
void init(stream<complex_t>* in, AGCMode agcMode, double agcRate) {
_agcMode = agcMode;
carrierAgc.init(NULL, 1.0, agcRate, 10e6, 10.0);
audioAgc.init(NULL, 1.0, agcRate, 10e6, 10.0);
base_type::init(in);
}
void setAGCMode(AGCMode agcMode) {
assert(base_type::_block_init);
std::lock_guard<std::recursive_mutex> lck(base_type::ctrlMtx);
base_type::tempStop();
_agcMode = agcMode;
reset();
base_type::tempStart();
}
void setAGCRate(double agcRate) {
assert(base_type::_block_init);
std::lock_guard<std::recursive_mutex> lck(base_type::ctrlMtx);
carrierAgc.setRate(agcRate);
audioAgc.setRate(agcRate);
}
void reset() {
assert(base_type::_block_init);
std::lock_guard<std::recursive_mutex> lck(base_type::ctrlMtx);
base_type::tempStop();
carrierAgc.reset();
audioAgc.reset();
base_type::tempStart();
}
int process(int count, complex_t* in, float* out) {
// Apply carrier AGC if needed
if (_agcMode == AGCMode::CARRIER) {
carrierAgc.process(count, in, carrierAgc.out.writeBuf);
in = carrierAgc.out.writeBuf;
}
// Get magnitude of each sample (TODO: use block instead)
volk_32fc_magnitude_32f(out, (lv_32fc_t*)in, count);
// Apply audio AGC if needed
if (_agcMode == AGCMode::AUDIO) {
audioAgc.process(count, out, out);
}
else {
// TODO: Find a volk function for it
for (int i = 0; i < count; i++) {
out[i] -= 1.0;
}
}
return count;
}
int run() {
int count = base_type::_in->read();
if (count < 0) { return -1; }
process(count, base_type::_in->readBuf, base_type::out.writeBuf);
base_type::_in->flush();
if (!base_type::out.swap(count)) { return -1; }
return count;
}
protected:
AGCMode _agcMode;
loop::AGC<complex_t> carrierAgc;
loop::AGC<float> audioAgc;
};
}