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59
display.go
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59
display.go
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package main
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// Packages
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import "github.com/gorilla/websocket"
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import "sync"
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// Display instance
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type Display struct {
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// WebSocket used to communicate with the display
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sock *websocket.Conn
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// User currently connected to the display
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user *User
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// One-time-pass currently shown on the display
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otp string
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}
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// List of all connected displays
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var displaysLck sync.Mutex
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var displays map[string]*Display
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// Get the display back to its idle state
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func (this *Display) reset() {
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// Send a reset command
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this.sock.WriteMessage(websocket.TextMessage, encodeMessage(Message{
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mtype: "reset",
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}))
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}
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// Switch the display to streaming mode
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func (this *Display) stream() {
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// Send a show-pin command
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this.sock.WriteMessage(websocket.TextMessage, encodeMessage(Message{
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mtype: "stream",
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}))
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}
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// Send a WebRTC offer to the display and get an answer
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func (this *Display) webRTCOffer(offer string, timeoutMS int) string {
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// TODO
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return ""
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}
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// Send an ICE candiate to the display
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func (this *Display) iceCandidate(candidate string) {
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// Send the candidate
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sendMessage(this.sock, Message{
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mtype: "ice-candidate",
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arguments: map[string]interface{}{
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"candidate": candidate,
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},
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})
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}
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// Connection handler for displays
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func displayHandler(sock *websocket.Conn, dispID string) {
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}
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