package main import "github.com/gorilla/websocket" //import "encoding/json" // Backend message object type Message struct { // Type of message mtype string // Arguments of the message arguments map[string]interface{} } // Get the display back to its idle state func encodeMessage(msg Message) []byte { // TODO return nil } // Get the display back to its idle state func decodeMessage(data []byte) Message { // TODO return Message{} } // Encode a message and send it over a WebSocket func sendMessage(sock *websocket.Conn, msg Message) { // Encode and send the message sock.WriteMessage(websocket.TextMessage, encodeMessage(msg)) } // Receive a message from a WebSocket and decode it func recvMessage(sock *websocket.Conn, timeoutMS int) Message { // TODO return Message{} } // Encode an error message and send it over a WebSocket func sendErrorMessage(sock *websocket.Conn, err string) { // Send the error message sock.WriteMessage(websocket.TextMessage, encodeMessage(Message{ mtype: "error", arguments: map[string]interface{}{ "error": err, }, })) }